NEoN Digital Arts – A hybrid mix of exhibitions, installations, audio & performance
Where: across the city of Dundee
‘Paperholm’, Charles Young, 2014-2016
The Spaces We’re In
Physical urban space and virtual information space are inseparably intertwined. How does being digital change our sense of our spatial surroundings? Can we play in or animate the hybrid or glitched spaces in-between? Is there negative space in cyberspace?
NEoN brings a new media and digital art perspective to Scotland’s Year of Innovation, Architecture and Design, by considering these real and virtual environments. International artists will explore and respond to the festival theme and consider alternative uses and futures for ‘The Spaces We’re In’, both virtually and materially. Dundee has always been a city in transition, and the digital media sector continues to be an important part of that reinvention.
NEoN will interrogate the materials that make up our built environment – from air and glass, to cardboard and concrete to circuits and steel – and the designed devices we use to navigate it. As buildings and bridges seem to emerge readymade from the screen to real space, NEoN’s programme will help us figure out how ‘the digital’ helps us through the transition, or at least helps us to understand and critique it.
West Ward Works, the former DC Thomson print works, is to be one of the festival venues and NEoN is very excited about presenting new media art in this vast industrial space. Other venues include CentreSpace within Dundee Contemporary Arts, the Wellgate Shopping Centre, Hannah Maclure Centre and Dundee Science Centre.
We present The Nemesis Machine by London based artist Stanza whose work engages audiences in contemporary debates around surveillance, privacy, and big data smart cities. The Nemesis Machine installation uses real time city data and embeds the audience inside the installation creating a participatory system, appearing like a city grid. Installations monitor behaviour, activities, and change information output, creating patterns and tracking flows, which speak to us about how we can come to know and understand the world.
American artist Brent Watanabe will restage his work Dispose( ); an open world game played on 24 acrylic on canvas paintings, as well as the surrounding wall and floor. It is a Sisyphean survival game, with no imminent danger or challenges. You simply live, wandering and consuming and disposing. Dispose( ); is a collaboration between programmer/artist Brent Watanabe and painter Cable Griffith. This will also include an installation of his work San Andreas Streaming Deer Cam, a modification of Grand Theft Auto (GTA) V that creates and follows a deer wandering through the fictional state of San Andreas. The deer character is autonomous and will wander and respond to it’s surroundings, interacting with the existing GTA V artificial intelligence.
We are pleased to announce that we will be working with the internationally renowned artists group Blast Theory. A two day workshop will be led by Ju Row Farr, one of the founding members of the group, bringing together a diverse group of people from across Dundee to make an experience about architecture in the city. Blast Theory have a global reputation as one of the most adventurous artists’ groups using interactive media, and the workshop will encourage participants to think about new ways to interact with their city. The workshop will draw upon the people’s knowledge and stories of Dundee to formulate and construct an interactive experience – what that is will be up to the group to decide! Our aspiration is to use this workshop to research and inform a future commission with Blast Theory.
Linda Havenstein from Berlin will create a series of short video episodes based on a map of Dundee featuring the unit of Gigabyte per square kilometer (GB/km2). The consumption rate of GB/km2 is seen as an indicator of ‘social people’, high consumption means a good place for business, attracting more web consumption which in turn increases the gap between explored and unexplored areas, visible and invisible areas or groups of people and investment. Havenstein’s videos will explore how this is having a strong influence on how physical space develops.
Malath Abbas, Tom Demajo, Albert Elwin, and Joseph DeLappe, will present ‘Killbox’ (2016) like never seen before. ‘Killbox’ is a two-player game on drone warfare. This project arose from NEoN’s partnership with international activist artist Joseph DeLappe and local game developers. The work, completion of which has been funded by Creative Scotland and with a commission from Turbulence, has recently been installed at Phoenix in Leicester and A-Maze in Berlin. NEoN will bring the project back to Dundee for a full installation considering digital architectures and mapping of physical space and experience from the camera’s bird’s eye view.
The Travelling Gallery which feature ‘Alt-w: Blush Response’ a group exhibition of new work by ~ in the fields, Dennis & Debbie Club, Charles Young and Torsten Lauschmann. Whilst in Dundee for NEoN the gallery will visit various locations including DCA where it will interact with further work from Charles Young installed in CentreSpace. ‘Paperholm’ is Young’s exploration of architecture through the daily design and production of now over 600 tiny models from 200gsm watercolour paper. in this world premiere they will be presented together for the very first time as an imaginary archipelago city.